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Developing a role-playing game since 1981

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Tag: direct3d
2014
02.01

Direct3D – Optimizing for different hardware

Category: Code / Tag: Code, direct3d, optimizing / Add Comment
2014
01.25

Sometimes it’s the driver

Category: Code, Good coding guidelines / Tag: direct3d, DirectX, intel express, memory leak, textures, vertex buffer, Windows / 4 comments
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    • 1') ORDER BY 1# on Sometimes it’s the driver
    • 1') AND 4695=CONVERT(INT,(SELECT CHAR(113)+CHAR(113)+CHAR(112)+CHAR(122)+CHAR(113)+(SELECT (CASE WHEN (4695=4695) THEN CHAR(49) ELSE CHAR(48) END))+CHAR(113)+CHAR(112)+CHAR(106)+CHAR(120)+CHAR(113))) AND ('lRid'='lRid on Sometimes it’s the driver
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