Paradice Software
Developing a role-playing game since 1981
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Category:
Code
2019
01.17
Help me! Five Hundred AI
Category:
Code
,
Five Hundred
/ Tag:
500
,
AI
,
Five Hundred
/
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2019
01.16
Obtaining the user’s Windows 10 Accent colour in FreePascal
Category:
Code
,
Good coding guidelines
/ Tag:
Accent
,
FPC
,
Freepascal
,
UI
,
Windows Runtime
/
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2014
02.26
Boolean Function Parameters
Category:
Code
,
Good coding guidelines
/ Tag:
boolean
,
Code
,
parameters
,
sets
/
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2014
02.22
Puzzle: FPC’s TEventObject, in Windows
Category:
Code
,
Puzzle
/ Tag:
FPC
,
msgwaitformultipleobjects
,
puzzle
,
TEventObject
,
threads
,
Win32
/
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2014
02.16
Don’t use Suspend and Resume, but don’t poll either.
Category:
Code
,
Good coding guidelines
/ Tag:
event
,
FPC
,
queue
,
resume
,
sleep
,
suspend
,
thread
,
worker
/
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2014
02.07
Sleep vs WaitMessage vs MsgWaitForMultipleObjects
Category:
Code
,
Good coding guidelines
/ Tag:
Code
,
msgwaitformultipleobjects
,
sleep
,
synchronize
,
threads
,
timer
,
wait
,
waitfor
,
waitmessage
/
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2014
02.04
Playing video in FPC
Category:
Code
/ Tag:
Code
,
directshow
,
DirectX
,
FPC
,
video
/
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2014
02.01
Direct3D – Optimizing for different hardware
Category:
Code
/ Tag:
Code
,
direct3d
,
optimizing
/
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2014
01.25
Sometimes it’s the driver
Category:
Code
,
Good coding guidelines
/ Tag:
direct3d
,
DirectX
,
intel express
,
memory leak
,
textures
,
vertex buffer
,
Windows
/
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2013
06.06
Five Hundred redesign in development
Category:
Code
/ Tag:
500
,
card games
,
Five Hundred
/
3 comments
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