Icefall / March 10, 2010

Citadel Beta released!

People who know me on Facebook may be aware that I recently took a break from Icefall to focus on networking code. I plan for networking to form an important part of Icefall’s gameplay: the game itself is not realtime multiplayer, however I plan for an ‘Auction House’, scoreboards/leaderboards/server-firsts, player-to-player mail, and other online community-type

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Code / March 7, 2010

3rd Party Code

As a general rule, I like to write all of the code used by my games/programs myself. Not because I think I am the best programmer in the world, but because – for me – one of the main reasons I program is to learn more about how software functions on the very lowest levels,

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