The quest for an intuitive interface
One of the hardest bits about creating Icefall was getting the User Interface (UI) just right. Icefall’s chief inspirations are “old-school” role-playing games like Angband (aka Roguelikes: Nethack, Moria, Omega, ADOM all fall into this category). But these old-school games all rely on essentially a text-mode interface with a myriad of hotkeys. I want to