Icefall / October 24, 2009

Real-time, or turn-based?

The next step in Icefall’s development was to decide whether to make the game realtime (like Diablo, Titan Quest, World of Warcraft…) or turn-based (Angband, Nethack, Ultima 1..5). This is probably the biggest decision for a role-playing game, as it dictates the entire gameplay, as well as the UI, multiplayer, everything. Initially, I looked at

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