Currently working on:
- LX7
- A rewrite
of the LXSuite graphics/game library to use Direct3D9 (instead of
DirectX).
- Icefall
- A
turn-based role playing game in the style of Rogue/Angband
- Using LX7
for graphics and to provide a newcomer-friendly user interface
- An unnamed
ASP.Net CMS tool
- To power
this website, so I can ditch this ugly HTML!
Past Programming Projects:
- Commodore 64:
- Terrible,
terrible Teenage Mutant Ninja Turtles game in C64 BASIC (hey, I was
like 8 !)
- A clone of
Pirates! (a C64 game by Sid Meier). I was 9 so you can guess how good
that was.
- Commodore
Amiga:
- Graphics
library (written in Motorola 68K assembler)
- Various
uncompleted role-playing/Ultima-clones (using AMOS
and my programming library)
- A cricket
management sim that from memory was pretty good, though text based.
- MS-DOS:
- Shooter, a
vector-graphics two player space combat game (in QBASIC!)
- The War of
4, a fun little multiplayer asteroids clone (using Turbo Pascal)
- Powerpuff
memory, a simple memory-like game (using Borland Pascal 7)
- LXSuite
versions 1 through 4, programming/graphics library using VESA SVGA
modes in MSDOS.
- PalasIDE,
an MS-DOS IDE replacement for the Freepascal IDE.
- ParadiceOS,
a GUI-based "OS" for MS-DOS (no, I don't know what I was thinking).
- DosMP3, a
full-screen graphical MP3 player for DOS. (playing MP3s was much harder
back then than it is today!!)
- Windows:
- LX5Suite,
my
graphics library: cross platform! DOS (VESA) and Windows (DirectX7).
Created with FreePascal, I am pretty proud of this as source-compatible
DOS/Windows games in FreePascal just did not exist before that as far
as I know.
- X500, a
Five-Hundred (card) game. Available for both Windows & DOS (uses
LX5Suite)
- LX6Suite.
The next version of the graphics library ditched DOS support as DOS was
dead.
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