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Developing a role-playing game since 1981
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Category:
Icefall
2009
11.21
Icefall UI Evolution
Category:
Code
,
Icefall
/ Tag:
Code
,
Decision
,
Icefall
/
Add Comment
2009
11.18
More Textures than Memory
Category:
Code
,
Good coding guidelines
,
Icefall
/ Tag:
Code
,
DirectX
,
Freepascal
,
Icefall
/
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2009
11.05
Minimum requirements
Category:
Icefall
/ Tag:
Decision
,
DirectX
,
Icefall
,
Windows
/
3 comments
2009
11.02
To install or not to install?
Category:
Icefall
/ Tag:
DirectX
,
Icefall
,
Windows
/
1 comment
2009
10.31
Controlling Gamestate
Category:
Code
,
Icefall
/ Tag:
Code
,
Gamestate
,
Icefall
/
2 comments
2009
10.30
OOP Part 3: Composition
Category:
Code
,
Icefall
/ Tag:
Code
,
Icefall
,
OOP
/
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2009
10.28
OOP Part 2: Inheritance
Category:
Code
,
Icefall
/ Tag:
Code
,
Freepascal
,
Icefall
,
OOP
/
Add Comment
2009
10.27
Windows 7 compatibility
Category:
Amusing
,
Icefall
/ Tag:
Icefall
,
Windows
/
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2009
10.26
Object-oriented programming
Category:
Code
,
Icefall
/ Tag:
Code
,
Freepascal
,
Icefall
,
OOP
/
Add Comment
2009
10.24
Real-time, or turn-based?
Category:
Icefall
/ Tag:
Decision
,
Icefall
/
Add Comment
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