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Creating a Role Playing Game since 1981
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Category:
Good coding guidelines
2019
01.16
Obtaining the user’s Windows 10 Accent colour in FreePascal
Category:
Code
,
Good coding guidelines
/ Tag:
Accent
,
FPC
,
Freepascal
,
UI
,
Windows Runtime
/
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2014
02.26
Boolean Function Parameters
Category:
Code
,
Good coding guidelines
/ Tag:
boolean
,
Code
,
parameters
,
sets
/
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2014
02.16
Don’t use Suspend and Resume, but don’t poll either.
Category:
Code
,
Good coding guidelines
/ Tag:
event
,
FPC
,
queue
,
resume
,
sleep
,
suspend
,
thread
,
worker
/
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2014
02.12
Default Audio Device
Category:
Good coding guidelines
/ Tag:
audio
,
bass
/
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2014
02.07
Sleep vs WaitMessage vs MsgWaitForMultipleObjects
Category:
Code
,
Good coding guidelines
/ Tag:
Code
,
msgwaitformultipleobjects
,
sleep
,
synchronize
,
threads
,
timer
,
wait
,
waitfor
,
waitmessage
/
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2014
01.25
Sometimes it’s the driver
Category:
Code
,
Good coding guidelines
/ Tag:
direct3d
,
DirectX
,
intel express
,
memory leak
,
textures
,
vertex buffer
,
Windows
/
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2011
02.10
UI Testing
Category:
Code
,
Good coding guidelines
,
Icefall
/ Tag:
HUD
,
Icefall
,
Playtesting
,
UI
/
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2010
03.07
3rd Party Code
Category:
Code
,
Good coding guidelines
/ Tag:
3rd party
,
Code
,
libraries
/
Add Comment
2009
12.15
Game Golden Rule #2: Settings & Controls
Category:
Game Golden Rules
,
Good coding guidelines
/ Tags: no tag /
Add Comment
2009
12.06
Assets as Text Files!
Category:
Good coding guidelines
,
Icefall
/ Tag:
Icefall
/
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