{"id":230,"date":"2011-02-10T23:30:20","date_gmt":"2011-02-10T10:30:20","guid":{"rendered":"http:\/\/www.paradicesoftware.com\/blog\/?p=230"},"modified":"2011-02-10T23:30:20","modified_gmt":"2011-02-10T10:30:20","slug":"ui-testing","status":"publish","type":"post","link":"http:\/\/www.paradicesoftware.com\/blog\/2011\/02\/ui-testing\/","title":{"rendered":"UI Testing"},"content":{"rendered":"<p>Sometimes, you produce a UI that makes perfect sense to you, but when you introduce it to another player, they can&#8217;t follow it.<\/p>\n<p>That happened to me with Icefall&#8217;s UI bar. Originally, my layout placed the player character&#8217;s health and mana bars in the bottom left corner, with the player&#8217;s current target displayed next to them. The action buttons and experience bar were in the bottom centre, and the status window was on the right:<\/p>\n<figure id=\"attachment_229\" aria-describedby=\"caption-attachment-229\" style=\"width: 498px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.paradicesoftware.com\/blog\/wp-content\/uploads\/2011\/02\/Hud1.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-229 \" title=\"Original UI Layout\" src=\"http:\/\/www.paradicesoftware.com\/blog\/wp-content\/uploads\/2011\/02\/Hud1.jpg\" alt=\"Original UI Layout\" width=\"498\" height=\"111\" srcset=\"http:\/\/www.paradicesoftware.com\/blog\/wp-content\/uploads\/2011\/02\/Hud1.jpg 711w, http:\/\/www.paradicesoftware.com\/blog\/wp-content\/uploads\/2011\/02\/Hud1-300x67.jpg 300w\" sizes=\"auto, (max-width: 498px) 100vw, 498px\" \/><\/a><figcaption id=\"caption-attachment-229\" class=\"wp-caption-text\">Original UI Layout, with player\/target health bars at the bottom left.<\/figcaption><\/figure>\n<p>This made sense to me, and was based on Angband displaying the player\/monster health stats in that corner. However, when I got a couple of friends to play it, both of them struggled to track the player&#8217;s health without me explicitly pointing it out, and one got the health bar confused with the experience bar in the centre.<\/p>\n<p>So, as a result of this, I did some tweaking of the layout and the UI graphics. I&#8217;ve put the player and target information in the centre, and shuffled the action bars to the left hand side. I have to admit, after playing for a while, this configuration makes more sense:<\/p>\n<figure id=\"attachment_228\" aria-describedby=\"caption-attachment-228\" style=\"width: 498px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.paradicesoftware.com\/blog\/wp-content\/uploads\/2011\/02\/Hud2.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-228 \" title=\"New UI Layout\" src=\"http:\/\/www.paradicesoftware.com\/blog\/wp-content\/uploads\/2011\/02\/Hud2.jpg\" alt=\"\" width=\"498\" height=\"111\" srcset=\"http:\/\/www.paradicesoftware.com\/blog\/wp-content\/uploads\/2011\/02\/Hud2.jpg 711w, http:\/\/www.paradicesoftware.com\/blog\/wp-content\/uploads\/2011\/02\/Hud2-300x67.jpg 300w\" sizes=\"auto, (max-width: 498px) 100vw, 498px\" \/><\/a><figcaption id=\"caption-attachment-228\" class=\"wp-caption-text\">New UI Layout, with player\/target health bars in the centre<\/figcaption><\/figure>\n<p>I also took the opportunity to update the UI backdrop to make the player\/target area jump out a little more with a &#8220;leather canvas&#8221;-type frame.<\/p>\n<p>The lesson? Always test the UI on people who have never seen the game before, and be resigned to the fact that you might have to change it.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Sometimes, you produce a UI that makes perfect sense to you, but when you introduce it to another player, they can&#8217;t follow it. That happened to me with Icefall&#8217;s UI bar. Originally, my layout placed the player character&#8217;s health and mana bars in the bottom left corner, with the player&#8217;s current target displayed next to<\/p>\n","protected":false},"author":2722,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6,18,3],"tags":[30,76,31,21],"class_list":["post-230","post","type-post","status-publish","format-standard","hentry","category-code","category-good-coding-guidelines","category-icefall","tag-hud","tag-icefall","tag-playtesting","tag-ui"],"_links":{"self":[{"href":"http:\/\/www.paradicesoftware.com\/blog\/wp-json\/wp\/v2\/posts\/230","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.paradicesoftware.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.paradicesoftware.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.paradicesoftware.com\/blog\/wp-json\/wp\/v2\/users\/2722"}],"replies":[{"embeddable":true,"href":"http:\/\/www.paradicesoftware.com\/blog\/wp-json\/wp\/v2\/comments?post=230"}],"version-history":[{"count":4,"href":"http:\/\/www.paradicesoftware.com\/blog\/wp-json\/wp\/v2\/posts\/230\/revisions"}],"predecessor-version":[{"id":234,"href":"http:\/\/www.paradicesoftware.com\/blog\/wp-json\/wp\/v2\/posts\/230\/revisions\/234"}],"wp:attachment":[{"href":"http:\/\/www.paradicesoftware.com\/blog\/wp-json\/wp\/v2\/media?parent=230"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.paradicesoftware.com\/blog\/wp-json\/wp\/v2\/categories?post=230"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.paradicesoftware.com\/blog\/wp-json\/wp\/v2\/tags?post=230"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}