<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Paradice Software &#187; Uncategorized</title>
	<atom:link href="http://www.paradicesoftware.com/blog/index.php/category/uncategorized/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.paradicesoftware.com/blog</link>
	<description>Developing a role-playing game since 1981</description>
	<lastBuildDate>Tue, 22 Jun 2010 08:23:04 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.5</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Xbox 360 &#8211; KINECT</title>
		<link>http://www.paradicesoftware.com/blog/index.php/2010/06/xbox-360-kinect/</link>
		<comments>http://www.paradicesoftware.com/blog/index.php/2010/06/xbox-360-kinect/#comments</comments>
		<pubDate>Tue, 22 Jun 2010 08:23:04 +0000</pubDate>
		<dc:creator>Lawrence</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.paradicesoftware.com/blog/?p=218</guid>
		<description><![CDATA[A quick look at the Xbox 360 Kinect&#8230; looks good. Note that it&#8217;s much faster response time on the guy in the red sweater compared to the chick in the black and white. At previous demos, the demonstrators have been wearing red too. Apparently, they worked firstly on fine-tuning the system to minimise latency on [...]]]></description>
			<content:encoded><![CDATA[<p>A quick look at the Xbox 360 Kinect&#8230; looks good. Note that it&#8217;s much faster response time on the guy in the red sweater compared to the chick in the black and white. At previous demos, the demonstrators have been wearing red too. Apparently, they worked firstly on fine-tuning the system to minimise latency on red, and they&#8217;re working to bring other colours/patterns up to the same speed between now and launch (November). I think this shows the latency could be VERY acceptable!</p>
<p><object width="384" height="283" align="middle"><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="movie" value="http://widget.nbc.com/videos/nbcshort_at.swf?CXNID=1000004.10045NXC&#038;widID=4727a250e66f9723&#038;clipID=1235148&#038;showID=243&#038;siteurl=http://www.nbc.com?vty=fromWidget_Video&#038;dst=nbc|widget|NBC Video&#038;__source=nbc|widget|NBC Video"/><param name="quality" value="high" /><param name="bgcolor" value="#000000" /><embed src="http://widget.nbc.com/videos/nbcshort_at.swf?CXNID=1000004.10045NXC&#038;widID=4727a250e66f9723&#038;clipID=1235148&#038;showID=243&#038;siteurl=http://www.nbc.com?vty=fromWidget_Video&#038;dst=nbc|widget|NBC Video&#038;__source=nbc|widget|NBC Video" quality="high" bgcolor="#000000" width="384" height="283" align="middle" allowFullScreen="true" allowScriptAccess="always" type="application/x-shockwave-flash"></embed></object></p>
]]></content:encoded>
			<wfw:commentRss>http://www.paradicesoftware.com/blog/index.php/2010/06/xbox-360-kinect/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Icefall Progress</title>
		<link>http://www.paradicesoftware.com/blog/index.php/2010/01/icefall-progress/</link>
		<comments>http://www.paradicesoftware.com/blog/index.php/2010/01/icefall-progress/#comments</comments>
		<pubDate>Sat, 09 Jan 2010 11:05:31 +0000</pubDate>
		<dc:creator>Lawrence</dc:creator>
				<category><![CDATA[Icefall]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.paradicesoftware.com/blog/?p=197</guid>
		<description><![CDATA[Long time, no update. My holiday from my real job is almost at an end, but the good news is that I have spent a lot of time with Icefall and it&#8217;s actually starting to come together!
I had developed a lot of separate pieces of game infrastructure (random map generation, character creation, character death&#8230; etc), [...]]]></description>
			<content:encoded><![CDATA[<p>Long time, no update. My holiday from my real job is almost at an end, but the good news is that I have spent a lot of time with Icefall and it&#8217;s actually starting to come together!</p>
<p>I had developed a lot of separate pieces of game infrastructure (random map generation, character creation, character death&#8230; etc), and over the last couple of days I have successfully integrated them all into the main Icefall build. This means that what I have now, for the first time, is a *fully* playable game! You start out creating a character, you can explore, find items, kill monsters, and be killed in turn. </p>
<p>There&#8217;s still thousands of features missing (I had thought I was pretty well progressed on the UI side of things, but now the framework is in place, I can see there are quite a few gaps I need to fill in) but now I have something that feels like a game, I can start iterating on it and trying it out. </p>
<p>The game has killed me several times already &#8211; I have added a few &#8216;tough&#8217; monsters for the deep dungeon, but I haven&#8217;t really added any high-level equipment yet. So it&#8217;s possible for my character to be wearing all the best items in the game and still get owned by the monsters. This will be fixed as I add in more content <img src='http://www.paradicesoftware.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>I didn&#8217;t meet my goal of having it completed over Christmas, but at least I have made significant progress. Overall, I&#8217;m pretty happy with how far along it is.</p>
<p>Finally, anyone who has played a roguelike will be very familiar with the death screen. Here&#8217;s Icefall&#8217;s current version (more information about how/when/why you died will be added in future):</p>
 <div id="attachment_200" class="wp-caption aligncenter" style="width: 600px"><img src="http://www.paradicesoftware.com/blog/wp-content/uploads/2010/01/Death.png" alt="The Icefall death screen quickly becomes familiar." title="Death Screen" width="590" height="392" class="size-full wp-image-200" /><p class="wp-caption-text">The Icefall death screen quickly becomes familiar.</p></div>
]]></content:encoded>
			<wfw:commentRss>http://www.paradicesoftware.com/blog/index.php/2010/01/icefall-progress/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Development Speed = Effort / (Complexity * Quality)</title>
		<link>http://www.paradicesoftware.com/blog/index.php/2009/11/development-speed-effort-complexity-quality/</link>
		<comments>http://www.paradicesoftware.com/blog/index.php/2009/11/development-speed-effort-complexity-quality/#comments</comments>
		<pubDate>Fri, 27 Nov 2009 06:57:07 +0000</pubDate>
		<dc:creator>Lawrence</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.paradicesoftware.com/blog/?p=176</guid>
		<description><![CDATA[I took a few days&#8217; break from Icefall to develop a quickfire helper application for myself (a simple media-centre type program to organise, search and filter the various videos and music I have lurking around, with a few handy unique features like automatic IMDB-Lookup for descriptions, saves me typing them off the DVD cover).
After working [...]]]></description>
			<content:encoded><![CDATA[<p>I took a few days&#8217; break from Icefall to develop a quickfire helper application for myself (a simple media-centre type program to organise, search and filter the various videos and music I have lurking around, with a few handy unique features like automatic IMDB-Lookup for descriptions, saves me typing them off the DVD cover).</p>
<p>After working on Icefall for so long, I was amazed at how quickly I was developing the code for the new program! When writing Icefall, I might create a single new source file in a night&#8217;s work, or maybe make 4 or 5 moderate improvements to existing code. On the media app, I was churning out half a dozen new source files at a time, and I had the entire application virtually finished in about three days.</p>
<p>Thinking about my observations of the difference, I eventually came up with the following formula:</p>
<h3>Development Speed = Effort / (Complexity * Quality)</h3>
<p>For a given amount of effort, I can get a lot more done on the media app, because A: it&#8217;s far less complex, and B: I care much less about the quality of the code. Multiply those factors together and you can see why Icefall development is approximately an order of magnitude slower: it&#8217;s a complex system, all the code has to be correct, robust, speedy, and extensible.</p>
<p>I&#8217;m convinced this is part of the reason why so many &#8220;we&#8217;re going to create the perfect application, that does everything and is open source&#8221; projects never reach version 1.0. With all the effort in the world, they&#8217;re just throwing huge numbers on the wrong side of the divisor. </p>
]]></content:encoded>
			<wfw:commentRss>http://www.paradicesoftware.com/blog/index.php/2009/11/development-speed-effort-complexity-quality/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Class Balance</title>
		<link>http://www.paradicesoftware.com/blog/index.php/2009/11/class-balance/</link>
		<comments>http://www.paradicesoftware.com/blog/index.php/2009/11/class-balance/#comments</comments>
		<pubDate>Mon, 09 Nov 2009 04:43:54 +0000</pubDate>
		<dc:creator>Lawrence</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.paradicesoftware.com/blog/?p=119</guid>
		<description><![CDATA[Class balance. In the RPG sense, class balance means that the various different character types (wizard, warrior, druid etc) are &#8220;balanced&#8221; in the sense that the difficulty of the game, and your character&#8217;s ability, remain approximately the same regardless of your choice of class. (and Race: Humans, Elf, Dwarf etc)
Obviously, in an online-, or otherwise [...]]]></description>
			<content:encoded><![CDATA[<p>Class balance. In the RPG sense, class balance means that the various different character types (wizard, warrior, druid etc) are &#8220;balanced&#8221; in the sense that the difficulty of the game, and your character&#8217;s ability, remain approximately the same regardless of your choice of class. (and Race: Humans, Elf, Dwarf etc)</p>
<p>Obviously, in an online-, or otherwise multiplayer game, class balance is critically important. If your wizards can always beat your warriors, the game will NOT be fun for people who choose to play warriors. And they won&#8217;t switch and play wizards, either: they&#8217;ll just stop playing and find another game.</p>
<p>But is class balance critical in a single-player game, like Icefall? In many roguelikes, the classes aren&#8217;t balanced: some classes and races are substantially more powerful than others (e.g. High Elves might come complete with bonuses to all their stats, Resist Poison, etc etc &#8211; with no downsides), and players are actively encouraged to start with the easier classes.</p>
<p>A third alternative is to balance classes not for &#8216;difficulty&#8217;, but for &#8216;effort&#8217;: you might be free to roll a powerful Immortal instead of a lowly Human, but the Immortal will require twice as much experience to gain every level.</p>
<p>I&#8217;m not at the stage of class balancing yet &#8211; but I&#8217;m thinking about it. </p>
]]></content:encoded>
			<wfw:commentRss>http://www.paradicesoftware.com/blog/index.php/2009/11/class-balance/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>New Look for Web site!</title>
		<link>http://www.paradicesoftware.com/blog/index.php/2009/10/new-look-for-web-site/</link>
		<comments>http://www.paradicesoftware.com/blog/index.php/2009/10/new-look-for-web-site/#comments</comments>
		<pubDate>Fri, 16 Oct 2009 09:10:11 +0000</pubDate>
		<dc:creator>Lawrence</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Website]]></category>

		<guid isPermaLink="false">http://www.paradicesoftware.com/blog/?p=16</guid>
		<description><![CDATA[Paradice Software website makeover
To cope with the huge expected demand for information about Icefall (hahaha), I thought it was about time I updated the website, as the old one was created in Notepad using handcrafted HTML over ten years ago, and it hasn&#8217;t aged well!
I am slowly working around to migrating the site to a [...]]]></description>
			<content:encoded><![CDATA[<h3>Paradice Software website makeover</h3>
<p>To cope with the huge expected demand for information about Icefall (hahaha), I thought it was about time I updated the website, as the old one was created in Notepad using handcrafted HTML over ten years ago, and it hasn&#8217;t aged well!</p>
<p>I am slowly working around to migrating the site to a CMS (I want to design it myself, to improve my ASP skills, so it will take some time). In the meantime, the least I can do is update the styles a little so it&#8217;s not quite as painful to look at. The main news page is using Wordpress, so at least it&#8217;s searchable / RSS enabled.</p>
<p>Going forward, here is where I&#8217;ll try to blog about the development of Icefall, including the challenges, decisions, and anything else that seems relevant. If you&#8217;re interested in the non-professional game development process, hopefully this should make a good read for you!</p>
<h3>Archives, Old Content&#8230;</h3>
<p>If for some strange reason you want to look at the previous News content of the website, this is The <a title="News Archives" href="http://www.paradicesoftware.com/archives/old_news.htm">News Archive</a> link.</p>
<p>Some people may also still find <a title="CPUID Guide" href="http://www.paradicesoftware.com/specs/cpuid/index.htm" target="_blank">The CPUID Guide</a> handy, although it hasn&#8217;t been updated in several years.</p>
<p>I have updated the <a href="http://www.paradicesoftware.com/page_about.htm">About</a> and <a href="http://www.paradicesoftware.com/page_links.htm" target="_self">Links</a> pages to remove obsolete information. The &#8220;Projects, Guides and LX5suite&#8221; are still way overdue however!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.paradicesoftware.com/blog/index.php/2009/10/new-look-for-web-site/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
	</channel>
</rss>
