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	<title>Comments on: Class Balance</title>
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	<link>http://www.paradicesoftware.com/blog/index.php/2009/11/class-balance/</link>
	<description>Developing a role-playing game since 1981</description>
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		<title>By: telica</title>
		<link>http://www.paradicesoftware.com/blog/index.php/2009/11/class-balance/#comment-22</link>
		<dc:creator>telica</dc:creator>
		<pubDate>Sat, 14 Nov 2009 10:20:00 +0000</pubDate>
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		<description>Hmmm that&#039;s quite a hard one. As a gamer you&#039;re used to quickly discovering and exploiting any enemy (human or AI) weakness you can find, whether it be the predictable boss pattern or constant light foot-trips against balrog. Obviously differences are what make certain classes more fun for some people than others so you want their to be differences but balance the difficulty, I suppose you could just play test all your classes and adjust based on the results. Perhaps you could include some NPC segments where the NPCs you find fight along side you.</description>
		<content:encoded><![CDATA[<p>Hmmm that&#8217;s quite a hard one. As a gamer you&#8217;re used to quickly discovering and exploiting any enemy (human or AI) weakness you can find, whether it be the predictable boss pattern or constant light foot-trips against balrog. Obviously differences are what make certain classes more fun for some people than others so you want their to be differences but balance the difficulty, I suppose you could just play test all your classes and adjust based on the results. Perhaps you could include some NPC segments where the NPCs you find fight along side you.</p>
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